ScreenHype screenshot from the Red Tower Map Room route
Guide image from ScreenHype's Red Tower / Map Room article, credited in the Sources section.

Spoiler format

This page is now a route index rather than a full answer dump. It gives the tower, coordinate, puzzle shorthand and the core communication idea so a group can choose whether to open a deeper guide.

The puzzle names below are ScreenHype's practical shorthand. Big Walk often leaves puzzles unnamed in-game, so coordinates and landmarks are the more reliable way to identify each challenge.

Beach control panel and Crosswalk

The Crosswalk is the first major blocker after the tutorial area. ScreenHype places the Beach control panel at 3550, 1100 and notes that higher player counts add more targets while keeping the same puzzle logic.

PuzzleCoordinateCore idea
Crane puzzle3520, 1280One player lifts another so the raised player can press the crane button.
Spyglass puzzle3510, 1195One player holds the platform button while another follows the revealed red light.
Blue house puzzle3660, 1295Split inside and outside the house, describe the five symbols, then place matching pieces.
Green scaffolding puzzle3650, 1220Two players hit buttons on opposite sides in quick sequence.

Red Tower and Map Room

The Red Tower key opens the Map Room, the first major navigation upgrade. ScreenHype places the Map Room entrance at 3560, 1425 and the Red Tower at 3670, 1400.

PuzzleCoordinateCore idea
Silent Room3760, 1430The locked-in player points toward buttons the outside player must press.
Beach Maze3840, 1350Players split across a maze route and pass a timer to the holder on the other side.
Pass-the-Ball3740, 1620Move a heavy ball by handing it player-to-player because the holder cannot walk.
Basketball Hoop3830, 1560Throw a lantern into the hoop repeatedly until the progress meter fills.
Cannonball3880, 1520Launch the timer, recover it below, then return it to the green pedestal quickly.

Blue Tower and trains

The Blue Tower route unlocks the train loop. ScreenHype places the main train station at 3380, 1740 and the Blue Tower at 3540, 1850.

PuzzleCoordinateCore idea
Turnstile house3505, 1960Two players enter separate rooms and communicate the symbol sequence.
Locked room timer3590, 2020Stand inside together and wait out the room timer after activating the buttons.
Obstacle course3700, 1950Boost, catch and pass a timer through the course using coordinated movement.
Blindfolded obstacle course3360, 1930Guide the golden-head wearer through the course with simple verbal directions.
Charades locked room3250, 1940One player acts out arm poses so the other can choose matching pieces.

Green Tower and chairlift

The Green Tower route unlocks the main chairlift station near 3950, 1950. ScreenHype places the Green Tower itself at 3930, 1900.

PuzzleCoordinateCore idea
Lightbulb / speaker locked room3825, 1930Players in separate rooms share missing symbol positions through a light and speaker.
Crane drop3790, 2250Two distant switches must be triggered inside a short timing window.
Invisible ink memory3740, 2140Use the lens to identify hidden symbols, memorize the pieces, then rebuild the sequence.
Minesweeper arena4020, 1870Read the safe path and coordinate movement through the marked arena.
Head Count4100, 1880Use player counting and communication to satisfy the puzzle target.

Yellow Tower and tunnel

The Yellow Tower route unlocks the Yellow Tunnel at 3500, 1620. ScreenHype describes this as a later route tied to a secret area and the final radio channel.

PuzzleCoordinateCore idea
Easter Egg Hunt3370, 1490Find grouped wooden pieces across trees, rocks, rails and the puzzle arena.
Sound Check3400, 1230Test six microphones and signal which one reaches the seated listener most clearly.
Music Room3200, 1260The locked-room player recreates sounds so the outside player can place matching speakers.
Stage Directions3410, 1590Invert the booth light directions before pressing the outside button panel.
Aerial Seat3570, 1600Carry matching pieces between platforms using the moving chair route.
Button Room3290, 1670Coordinate lights and buttons between two buildings across the gap.

Verification rule

Treat these entries as a credited launch-route map until this wiki reproduces each solution. A confirmed entry should record player-count world, platform, date, nearby landmark and whether the puzzle changed for two, three or four-plus players.

Sources & attribution

Source note: Core multiplayer, platform and communication details are based on the official Big Walk FAQ and the Steam store page. Puzzle and map coverage will be marked confirmed after in-game verification.